## Contents

Skill Lv: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Rank req: x x x x x x x x x x x x x x x x x x x x
x: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
MP use: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cool time: x x x x x x x x x x x x x x x x x x x x

## Usage

```{{Skill Progression Chart
| 1 =
| 2 =
| 3 =
| 4 =
| 5 =
| 6 =
| 7 =
| 8 =
| 9 =
| 10 =
| 11 =
| 12 =
| 13 =
| 14 =
| 15 =
| 16 =
| 17 =
| 18 =
| 19 =
| 20 =
| org1 =
| org2 =
| org4 =
| 1x =
| 2x =
| 3x =
| 4x =
| 5x =
| 6x =
| 7x =
| 8x =
| 9x =
| 10x =
| 11x =
| 12x =
| 13x =
| 14x =
| 15x =
| 16x =
| 17x =
| 18x =
| 19x =
| 20x =
}}
```

## Detail

Numbers 1-20
The required points to next skill up
org1
Original Numbers.. such as for 'Add Attack'.
The numbers that are added per level up. Example: '4.75 Per Lv.'
org2
another original number that can be added. Such as MP use.
most of the time unknown, but take a look at the pattern, and you might be able to make it out.
org3
Mainly for cool down time original number.
This will be changed considering i'm not familiar with these skills yet. I know cooldown time gets changed after level 9. leave blank if you aren't familiar with the skill.
org4
i advise you to use this for the cool time if you'll be watching the skills.
Numbers 1x-20x
Cool Down time numbers with each level up.

## Example

This template is for Shield Break

```{{Skill Progression Chart
| 1 =0
| 2 =12
| 3 =12
| 4 =32
| 5 =
| 6 =
| 7 =
| 8 =
| 9 =
| 10 =
| 11 =
| 12 =
| 13 =
| 14 =
| 15 =
| 16 =
| 17 =
| 18 =
| 19 =
| 20 =
| org1 = 654.50