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You're on top of the game. Thanks for shnarig.

King of PVP

Bladers naturally have the best critical strike rating out of every class. This means that you might not need to have as much critical strike rate as other classes, or might want to have as much as possible. You also should have atleast 30% amp rating. If you're already hitting a lot of crits then go for more damage, or if you deal low damage you need to get that up higher. People might give good ratings, but in the end it's all about fniding a good balance between critical strike rating, amp rating and your budget/time/patience/determination. Gear with high amp can usually be bought of the AH,but also costs a lot. You can also try to craft yourself some armour, which is also time consuming and extremely expensive. I like Gk-player.com. You can also hope to get good loot from bosses (the boss of the lvl 110 lake world sometimes can drop forcium/mithril with buffs and or +8 epaulets). In the end, I recommend somewhere between 30%-50% (at max) amp rating, while your critical strike rating should in the end be as high as possible (though if you find that 80% of your attacks are crits then start putting more into amp). Good Luck getting good gear and the best PvP stats you can.

What does this have to do with the main page article? -- Wynthyst User Wynthyst sig icon talk 10:00, 12 February 2011 (UTC)

That's going to make tinghs a lot easier from here on out.

None can doubt the veracity of this artlice.

My experience about cabal skill~

i've always thought this game was pretty much straightforward stuff, don't really see why

people would need a guide so early in the game, i mean doesn't the whole point of playing

revolve around, experiencing & experimenting throughout the game? i never resorted to using any guides in the game until i was late into my lvl 80's. and it turns out i didn't really miss much, other then learning about the effectiveness of

DPS & various other points to do with PVP. theres nothing you really need to worry about, its as plain to see in my opinion. old buffs out, new buffs in, weak skills out, stronger skills in, experiment abit. play to your preference, there isn't a real need to follow every players advice word to

word, otherwise there'd be no fun in playing, since everyone would pretty be the same as

each other. kick in some originality. i can understand how it might be abit frustrating searching for parts of what you want in

multiple threads, but at the end of the day, play & experiment, find out for yourself. its not too hard, buffs are a must, some skills are left @ lvl 9 because of the cooltime

which is parallel to the atk speed which essentially makes skilling up alot faster. you can see the skill's stats that are raised per lvl anyways, so it isn't too hard to

figure out whats next. cooltime for skills increase as you increase the lvl past 9 but they generally decrease

abit per 3 lvls that are raised i.e. 12, 15, 18 and skill amp is also raised in the same manner, 0.5 per 3 lvls, except lvl 19 & 20 add 0.5

each (though cooltime generally would be pretty high) of cuz we need alz to add point or down point. i know gkplayer sell the good alz and also

gold in other games. thats all my experience. hope it will be usefull for you^^

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