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{{battle style |
{{battle style |
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|Pitch=The Sniper Fires Deadly Force Shots that Cut through the Wind |
|Pitch=The Sniper Fires Deadly Force Shots that Cut through the Wind |
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+ | |Description=Among the Authentic Six, "Force Archer", "Force Shielder" and "Force Blader" did not originate from the Sage Tower like the other three skills. They have been developed independently over hundreds of years since the Nevareth Exodus. In the past they were referred to as "Force Handler", but this has now become a set term which refers to all of the 6 authentic skills. |
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− | |Description='''Force Archers''' focus on distance and speed rather than space and power. They use "Crystals", in the form of an "Astral Bow". Controlling Crystals requires a minimum of physical strength and agility. |
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+ | Among the three independent combat skills, "Force Archers" originated from the Wizard group. They realized the potential of |
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+ | long-range magic spells, and studied how to intensify the potency of magic spells. It is common knowledge among force handlers that the relation between range and space is in inverse proportion to the one between space and power. |
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+ | The founders of the Force Archer skills were greatly intrigued by distance and speed rather than space and power. They established the intensive long-range force attack skills for Force Archers, and created "Crystals", an advanced version of a Wizard's "Orb", which specializes in controlling force more than intensifying it. This great invention which has resulted in creating another invention, "Astral Bow" which minimizes the risk of power decrease when using long-range force and improves force control and attack speed at the same time. Later, it served as a momentum for "Astral Weapons", the embodiment of force. Controlling Crystals requires a minimum of physical strength and agility. |
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− | Force Archers can use their unique skills - [[Twin Gunner]], which summons two guns, one hand each, received at a certain rank. They can fire multiple bullets onto at most two monsters, by tapping the 'Normal Attack' key simultaneously during the Twin Gunner mode. During this mode, Force Archer can use the skill [[Fatal Shot]] at one monster, which draws a target at the monsters and fires a blow using both guns, which can inflict high damage. It lasts only for a few seconds, and uses 5000 SP. |
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+ | Force Archers do not move around much compared to other classes due to their unique battle style, and they wear armor such as "Battle Suit Set" from the Pastur continent, which possesses better defense than light clothing armor. |
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|Home=Green Despair |
|Home=Green Despair |
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|Weapon1=Crystal |
|Weapon1=Crystal |
Revision as of 02:15, 23 March 2011
The Sniper Fires Deadly Force Shots that Cut through the Wind Among the Authentic Six, "Force Archer", "Force Shielder" and "Force Blader" did not originate from the Sage Tower like the other three skills. They have been developed independently over hundreds of years since the Nevareth Exodus. In the past they were referred to as "Force Handler", but this has now become a set term which refers to all of the 6 authentic skills. Among the three independent combat skills, "Force Archers" originated from the Wizard group. They realized the potential of long-range magic spells, and studied how to intensify the potency of magic spells. It is common knowledge among force handlers that the relation between range and space is in inverse proportion to the one between space and power. The founders of the Force Archer skills were greatly intrigued by distance and speed rather than space and power. They established the intensive long-range force attack skills for Force Archers, and created "Crystals", an advanced version of a Wizard's "Orb", which specializes in controlling force more than intensifying it. This great invention which has resulted in creating another invention, "Astral Bow" which minimizes the risk of power decrease when using long-range force and improves force control and attack speed at the same time. Later, it served as a momentum for "Astral Weapons", the embodiment of force. Controlling Crystals requires a minimum of physical strength and agility. Force Archers do not move around much compared to other classes due to their unique battle style, and they wear armor such as "Battle Suit Set" from the Pastur continent, which possesses better defense than light clothing armor. Experienced Force Archers can perform quick long-range force attacks and if they achieve a master level in force control they can deliver a fatal blow to an enemy from a far distance with one shot. |
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Weapon: | Crystal | |
Armor: | Battleset | |
Skills: | Force Archer skills, Common skills, Social skills | |
Starting location: | Green Despair |
Stats
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For Stat point values, details will be added separately due to differences.
Gallery
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Battle Styles |
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