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Char btn archer
The Sniper Fires Deadly Force Shots that Cut through the Wind

Among the Authentic Six, "Force Archer", "Force Shielder" and "Force Blader" did not originate from the Sage Tower like the other three skills. They have been developed independently over hundreds of years since the Nevareth Exodus. In the past they were referred to as "Force Handler", but this has now become a set term which refers to all of the 6 authentic skills.

Among the three independent combat skills, "Force Archers" originated from the Wizard group. They realized the potential of long-range magic spells, and studied how to intensify the potency of magic spells. It is common knowledge among force handlers that the relation between range and space is in inverse proportion to the one between space and power.

The founders of the Force Archer skills were greatly intrigued by distance and speed rather than space and power. They established the intensive long-range force attack skills for Force Archers, and created "Crystals", an advanced version of a Wizard's "Orb", which specializes in controlling force more than intensifying it. This great invention which has resulted in creating another invention, "Astral Bow" which minimizes the risk of power decrease when using long-range force and improves force control and attack speed at the same time. Later, it served as a momentum for "Astral Weapons", the embodiment of force. Controlling Crystals requires a minimum of physical strength and agility.

Force Archers do not move around much compared to other classes due to their unique battle style, and they wear armor such as "Battle Suit Set" from the Pastur continent, which possesses better defense than light clothing armor.

Experienced Force Archers can perform quick long-range force attacks and if they achieve a master level in force control they can deliver a fatal blow to an enemy from a far distance with one shot.

Force Archer
Weapon: Crystal
Armor: Battleset
Skills: Force Archer skills, Common skills, Social skills
Starting location: Green Despair


Starting stats
Strength: 6
Intelligence: 17
Dexterity: 12
HP: ?
MP: ?
HP per level: +?
MP per level: +?
Critical rate: 5%
Critical damage: 20%
Recommended stat distribution
2 strength, 6 intelligence, 4 dexterity

For Stat point values, details will be added separately due to differences.


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Battle Styles
WarriorBladerWizardForce ArcherForce ShielderForce BladerGladiator