The War

The War is a storyline in Cabal

Below are the quests that are included in this storyline:

 * The Burgeoning War
 * The Void in Order
 * The Dissolution of the Merchants
 * Conveying a Cryptogram
 * Guerilla Warfare
 * The Mechanic Demons
 * An Armistace Agreement

Completion notes

 * The Burgeoning War:
 * "Although, you will not be directly affected by the war, you must not forget to train in order to survive rough situations."
 * The Void in Order:
 * "The instructor Gette seems to be worrying about many things, such as the war and about Naain."
 * The Dissolution of the Merchants:
 * "You could not tell the truth to LIbert as you saw him being so happy. As long as he is happy, everything will be fine."
 * Guerilla Warfare:
 * "Fortunately, the army of Medinak has retreated from Desert Scream."
 * The Mechanic Demons:
 * "It seems that the machine monsters have something to do with the mages. It is possible that the Mage Guild holds the key to this matter.
 * An Armistace Agreement:
 * "The machine monsters that appeared in the desert have damaged both the Police Judin and Medinak armies. Both countries decided to make a truce in order to investigate the monsters."