Earrings

Earrings are worn by fighters for defensive attributes.

Bless
These earrings give the wearer an extra boost to their base stats of STR, INT, and DEX. Earring of Bless Earring of Bless +1

Evasion
Gives the wearer a higher chance of being missed by evading their attacks. Evasion Earring Evasion Earring +1 Evasion Earring +2

Force Regeneration
Automatically restores HP and MP to the wearer every 2 seconds as well as add to the base of each. Force Regeneration Earring Force Regeneration Earring +1 Force Regeneration Earring +2 Force Regeneration Earring +3 Force Regeneration Earring +4 Force Regeneration Earring +5 Force Regeneration Earring +6 Force Regeneration Earring +7

Guard
Grants the wearer a defense boost. Earring of Guard Earring of Guard +1 Earring of Guard +2 Earring of Guard +3 Earring of Guard +4 Earring of Guard +5 Earring of Guard +6 Earring of Guard +7

Protection
Gives the wearer a small defense boost. Protection Earring Protection Earring +1 Protection Earring +2

Seven Coins
Increases the drop rate for items. Earring of Seven Coins Earring of Seven Coins +1 Earring of Seven Coins +2 Earring of Seven Coins +3 Earring of Seven Coins +4

Vampiric
Increases the maximum absorbtion of HP and MP and increases the base of both. Vampiric Earring Vampiric Earring +1 Vampiric Earring +2 Vampiric Earring +3 Vampiric Earring +4 Vampiric Earring +5 Vampiric Earring +6 Vampiric Earring +7

Vital
Increases the base pool of HP. Vital Earring Vital Earring +1 Vital Earring +2

Other
Drosnin's Earrings These unique and rare earrings give the wearer 3 unique options (defense, HP, or HP absorb limit) that are randomized. Drosnin's Earrings

Grandma Yerte These are given free from a level 100 quest and act like vampiric earrings. Grandma Yerte's Jade Earrings