Hidden Helper T quests

Hidden Helper T Quests are quests available in "Normal Quest" tree on the "Quest List" panel. There is a total of 81 Quests available, numbered 001 to 049 and 051 to 082.

There are certain requirements for each of the quests to be met before aquiring them. Each quest has certain character level requirement and character class rank requirement (achieved upon completion of growth level quest). Without the class rank met - the quest will not appear on the available quest list in game. As an example - the first quest requires character level 36 and character class 3, so a level 45 character, with character class rank 2 will have no access to it.

There are 12 quests, which, in addition require an item to present in inventory. Those are "Dungeon Training" quests, which require a D.T. Card corresponding to the quest in inventory, for the quest to appear. If you have a card in your inventory, for which you have not yet completed Hidden Helper T Quest, re-log with the DT Card in inventory or move to warp zone or another town and the quest should appear.

Here is the list, consisting of quest number, level requirements, amount of monsters to kill or messages to get, locations where the monsters for the quest are located, monster's name, indication whether the quest is a killtask or a message gathering task, and of course rewards for completing each the quest.

Quests
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 * valign="middle" align="center" colspan="10" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |
 * valign="middle" align="center" colspan="10" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |

General Dungeons
{|width="682" style="border: 1px solid rgb(204, 204, 204); background: rgb(252, 252, 252) none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; margin-top: 0.9em;"
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |No.
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Level
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Amount
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Location
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Mob Name
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Task
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |XP
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Honour
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Item
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 1
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 36
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 60+40
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Green Despair
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Mosscutter+Bitterleaf
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 2,917
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 2
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 37
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 40 45
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Bloody Ice
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ape Ape Zombie
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 1,959
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 38
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 70
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Green Despair
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Mosscyther
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,219
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 41
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Green Despair
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Wriggleleaf
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 7,817
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 42
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 70
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Bloody Ice
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ghost
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10,025
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 6
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 43
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 35
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Green Despair
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Mosscyther
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 12,981
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 2x Odd circle
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 7
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 44
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 30
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Green Despair
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Wriggleleaf
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 9,823
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 8
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 45
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Green Despair
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Mosquito queen
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 12,795
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 9
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 55
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Green Despair
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Mosquito queen
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 15,588
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Diff weapon per class
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 47
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 70
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Desert Scream
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lug queen
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 14,979
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 11
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 48
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 50
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Desert Scream
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lug queen
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 17,367
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 12
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 49
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 80
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Green Despair
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Mosquito queen
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 18,285
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 13
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 51
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 30
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Crag turtle
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 18,464
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 14
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 52
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 30
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Crag crab
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 22,708
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 15
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 53
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 90
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Peryton
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 22,095
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 2x Odd circle
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 16
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 54
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 40
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Peryton
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 27,558
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25x Life Capsule (Lv3, Type B)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 17
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 55
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 90
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Bugshark
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 29,443
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 18
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 56
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 90
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Bugdolphy
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 30,183
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 19
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 57
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Stone gargoyle
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 32,732
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 58
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 40
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Stone gargoyle
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 33,970
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Bluestin Helm +3, 2 slots
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 21
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 59
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Flame hound
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 33,090
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 22
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 60
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 40
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Dark soldier
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 28,448
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 23
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 61
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Stone golem
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 35,529
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 24
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 62
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 55
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Stone golem
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 41,082
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25x Life Capsule (Lv3, Type B)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 63
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Dark blader
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 41,693
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 26
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 64
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 55
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Port Lux
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Dark blader
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 43,997
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 27
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 65
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 80
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Hound S-01
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46,538
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 28
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 66
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 30
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Hound S-01
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 41,156
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 2x Odd circle
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 29
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 67
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 70 30
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Meca ape Meca ape archer
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 37,976
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 30
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 68
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99 33
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Meca bufferlo Meca bufferlo+
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 53,448
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 31
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 69
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 55
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Meca bufferlo
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 53,998
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25x Life Capsule (Lv3, Type A)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 32
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 70
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 35
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Excavator-alfa
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 44,776
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Chaos Lamp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 33
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 71
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99 35
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Mechzard Mechzard+
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 50,962
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 34
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 72
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 55
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Mechzard
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46,947
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25x Life Capsule (Lv3, Type B)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 35
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 73
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 70
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Auto Cannon-Ex
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 54,456
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 2x Odd circle
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 36
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 74
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 30
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fort Ruina
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Auto Cannon-Ex
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 50,511
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 37
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 75
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Jidarsch
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 47,971
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 38
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 76
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Fashik
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 64,171
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 39
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 77
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ballu
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 58,513
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 40
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 78
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 50
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Venom Toad
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Message
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 62,865
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 41
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 79
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Hauk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 63,744
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 42
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 81
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ergdusu
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 47,059
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 43
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 82
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Rik
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 60,691
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 44
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 83
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Haschnarc
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 51,585
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 45
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 84
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Grischnarc
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 61,696
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 75
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lake in Dusk
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Zigris Faello
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 47,971
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 47
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 85
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ruina Station
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Invader Meca Spider
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 23,132
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 48
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 86
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ruina Station
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Invader Meca Ape T-2
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46,730
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 49
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 87
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ruina Station
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Invader Meca Ape T-B
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 37,955
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 50
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 51
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 88
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ruina Station
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Invader Meca Bear
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 52,725
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 52
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 89
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Undead Ground
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Lihorn Zombie
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 38,426
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Life Capsule (Lv3, Type A)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 53
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 91
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 50 50
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Undead Ground
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Zombie Fighter Zombie Slater
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 39,692
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 2xOdd circle
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 54
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 92
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 50 50
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Undead Ground
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Vampire Servant Berserk Ghoul
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 53,308
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 55
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 93
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 50 50
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Undead Ground
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"|Death Soldier Death Giant
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 52,651
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 56
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 94
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 50 50
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Undead Ground
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Spectors Wraiths
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46,444
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 57
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Anelion
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,700
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 58
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 96
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Vuischekra
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 6,756
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 59
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 97
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 20
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Rettooth
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 17,282
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 60
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 98
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| General Zombie
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 19,482
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 61
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Flesh golem
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46,884
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 62
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Werewolf
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 79,225
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 63
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Libers Pertz von Zatellerean
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 79,225
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 64
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| The Mergaheph
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 47,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"|Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 65
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Forgotten Ruin
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Virulent Cauda
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46,538
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 66
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Forgotten Ruin
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Distichous Mongrel
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 41,156
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 67
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Forgotten Ruin
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ancient Cockatrice
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 37,976
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 68
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Forgotten Ruin
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Monakus Karion
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 53,448
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 69
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 105
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Volcanic Citadel
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Blazelord
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 80,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * }
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 63
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 99
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 25
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Libers Pertz von Zatellerean
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 79,225
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 64
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Tower of the Dead (B1F)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| The Mergaheph
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 47,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"|Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 65
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Forgotten Ruin
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Virulent Cauda
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46,538
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 66
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Forgotten Ruin
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Distichous Mongrel
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 41,156
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 67
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Forgotten Ruin
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Ancient Cockatrice
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 37,976
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 68
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 95
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 5
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Forgotten Ruin
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Monakus Karion
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 53,448
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 4,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 69
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 105
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Volcanic Citadel
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Blazelord
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 80,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * }
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Blazelord
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 80,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * }
 * valign="middle" align="center" colspan="10" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |
 * valign="middle" align="center" colspan="10" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |

Specialty Dungeons

 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |No.
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Level
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Amount
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Location
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Mob Name
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Task
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |XP
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Honour
 * valign="middle" align="center" colspan="1" style="background: lightgray; border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);" |Item
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 70
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| DT Card: Skeleton Mine (Lvl35, Solo)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Machine Nonames (Dungeon Boss)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 2,007
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 71
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| DT Card: Mummy Grave (Lvl45, Solo)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Mummy Mages (Dungeon Boss)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 12,795
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 72
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| DT Card: Lighthouse Maze (Lvl50, Solo)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Dark Jins (Dungeon Boss)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 29,443 Exp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 73
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| DT Card: Ghost Ship (Lvl65, Solo)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Captain Als’
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 46,538
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 79
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| DT Card: Parasite House (Lvl70, Party)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Wriggle leaves+(Dungeon Boss)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 44,776 Exp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 80
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| -
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 10
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| DT Card: Skeleton Mine (Lvl70, Party)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Baba Yagas(Dungeon Boss)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 44,776 Exp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * }
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| DT Card: Skeleton Mine (Lvl70, Party)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Baba Yagas(Dungeon Boss)
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Kill
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 44,776 Exp
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| 3,000
 * valign="middle" align="center" style="border: 1px solid rgb(204, 204, 204); color: rgb(0, 0, 0);"| Upgrade Core (High)
 * }

Credits
All credits go to moomooo on the Cabal Online forums. Source: http://forum.cabalonline.com/showthread.php?p=219532